I am excited to hear what you think about Alan Wake.Īlan Wake Remastered is the original experience you fell in love with all those years ago. ![]() We are thrilled about the opportunity to bring the remastered version out for a new generation of platforms. ![]() The original game was only available for Xbox 360 and a few years later, PC. I also love it because it turned out to be a very hard game to make, with many struggles along the way, and that makes me even prouder of what we achieved. And, instead of a focused one-note horror fare, it was this strange, even wasteful mix of horror, humor and supernatural mystery. Alan Wake also contained the mystery of forests and lakes, which are precious to me as a Finn. Alan Wake, being a writer himself, gave me an opportunity to use what I do and love as a writer as an element in the story. This story and character were personal in many ways. This is what we as a team, and I as the lead writer of Alan Wake, set out to create for you a long time ago. Mysteries are magical to me, they hold a promise, and I am often happier with that than a final answer. Stories that make me think excite me, stories where everything is not freely handed out to me or wrapped up neatly, where I am left with a mystery. So thank you, Rachel, and everyone else, for supporting Remedy and our games through all these years.Įarly on in the game Alan Wake says, “In a horror story the victim keeps asking why – but there can be no explanation, and there shouldn’t be one, the unanswered mystery is what stays with us the longest, and it’s what we remember in the end.” This is an idea close to my heart. The Remedy community wouldn't be what it is today without The Sudden Stop, and we wanted to show our gratitude by telling you about Alan Wake Remastered right here. That is why we felt it was fitting to make this announcement here, at The Sudden Stop, which has been an integral part of the Remedy community since back in 2012, when it started out as an Alan Wake fansite. The remaster is coming because of your support for Alan Wake through the years. Alan Wake came out over 11 years ago, and through that time, you have told us again and again how much you love the game, the story, the characters, and the lore. PC on the Epic Games Store, Xbox, and for the first time ever, PlayStation, this generation and the previous one. Confirmed, announced, coming up in partnership with Epic Games Publishing. Accessibility looks like choice.I’m beyond happy to tell you that at the time of writing this, Alan Wake Remastered is nearing its completion. It looks like a whole suite of options you can tailor your gameplay experience with if you want to. It can look like invulnerability, because some people like setting their own challenges. It can look like assistance for aiming and movement, and the removal of time-pressured button presses and quick-reaction challenges. Good accessibility can look like high-contrast modes for low visibility, and automatic navigation and clever, spatial audio cues. There is a long way to go, but this is progress. The Last of Us Part 2 - the sparkling diamond of accessibility and deservedly so - as well as Spider-Man: Miles Morales, Gears of War 5, Watch Dogs: Legion, Assassin's Creed: Valhalla, and Remedy's Control, are all setting industry-leading examples of what good accessibility in games can look like. The conference is having something of a moment, because, wonderfully, the tide of accessibility in games seems to be turning. It's that community I watched in action this week at the accessibility in games conference, or GAConf for short, and I've rarely been around a more engaged or supportive group of people. Behind the celebrated and ground-breaking accessibility tools in a game like The Last of Us Part 2, for example, is the tireless work of a community campaigning for the opportunity to play and enjoy games too. ![]() And I assumed the range of accessibility options in modern games was simply improving because someone somewhere decided it should. I'm a bit embarrassed to say I often overlook accessibility in games, which isn't to say I don't benefit from it. I was really moved this week to see how a small number of people have powered a profound change in games.
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